Castro blog

The latest news for podcast lovers

Listen in Castro

Posted by Padraig on Oct 31, 2017

Castro 2.5.2 is available now on the App Store. It brings iPhone X support, a number of bug fixes, and podcast sharing.

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Design Details: Drag and Drop

Posted by Padraig on Oct 09, 2017

The technical underpinnings of drag and drop are provided by Apple in UIKit but much of how using it looks and feels is in the hands of app developers.

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Podcast: Drag & Drop

Posted by Padraig on Sep 25, 2017

Padraig and Oisin discuss how drag & drop in iOS 11 simplifies workflows and makes the most of multi-touch. We dive into the design issues we faced while integrating drag & drop with Castro 2.5, and then we don’t talk about The Notch.

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Drag & Drop is a Big Deal

Posted by Padraig on Sep 21, 2017

The ability to detect multiple points of contact on a screen, known as multi-touch, has been around since the first days of the iPhone. Before the iPhone we interacted with computers indirectly, using a keyboard or a mouse. The major advance of multi-touch is the illusion of directly manipulating the interface. In practice though, much of the capability of multi-touch is under-utilized. Aside from the occasional pinch-to-zoom on a photo or map, we still perform most actions with a single finger. This is changing with iOS 11’s new drag & drop capabilities. iOS apps have a new way to deliver on the promise of multi-touch.

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